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Vector Tutorial

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Vector Tutorial Empty Vector Tutorial

Post by Admin Mon Nov 05, 2007 11:46 am

Vector Tutorial



The Image



Below is the image (the mini car) I will recreate to give it the vector look and feel.


The quality of the image is not so much an issue in this case, as long as, theres enough
detail to trace.




Vector Tutorial Theimage

The Process



First, right-click and choose either:

A) 'Copy', then inside Photoshop go 'Edit/Paste'. (Photoshop
will create a document preset size based on the dimensions of the clipboard image). With this method, Photoshop
keeps the default locked 'Background' Layer and pastes the image in a new 'Layer 1' directly above the Background Layer.
Double click on the word 'Layer 1' to select the text and give the layer a friendly name - in this case 'theimage'.



Or



B)'Save
Picture As' to your hard-drive (Desktop is a convenient location). Then
in Photoshop, choose 'File/Open', and browse to that image location
(Desktop, for example) to open it. Notice in the 'Layers Palette', the
image thumbnail indicates its an 'Index' image (in this case a quick
way to tell that this image is a .gif file.) You'll also, notice, its
locked. To correct this, simply go to 'Image/Mode/RGB Color' to revert
the locked layer to a 'Background' Layer. Optionally, double click the
'Background' Layer in the Layers Palette to convert it into an edit
able layer. (Change the default 'Layer 0' to a friendly name - in my
case I called it 'theimage'.)

Next, lets duplicate the original 'theimage' layer and
if your using Photoshop 7, create a new 'Layer Set' to store all the
individual objects(multiple layers). Do so by clicking on the Folder
icon at the bottom of the 'Layers Palette', double click on the 'Set 1'
default text header and change to what I have (Elements).


Vector Tutorial 4

The Mighty Pen Tool



Lets start by creating a solid outline of the whole car.

Set the foreground color
by choosing the 'Eyedropper Tool (I)' to sample the darkest area of the image.
In this case it's close to black.



Next select the 'Pen Tool' from the toolbar. And up on the 'Options Toolbar', make sure the 'Shape Layers' option
is selected as I have captured (in orange outline).



Vector Tutorial 5



Then just start adding 'Anchor Points' at areas where you think they will require some
adjustments.



TIP: Ctrl + (Plus Sign Key) to zoom in and Ctrl + (Minus Sign Key to zoom out on areas that need
special detail. I do this a lot to achieve greater detail.



NOTE: By having the 'theimage copy' layer on top, the path outlines show through without disrupting
the view of my next anchor point. Throughout this tutorial, I will be toggling visibility of this layer
a lot.



Vector Tutorial 6




Connect The Anchor Points



After making your way around the mini car, connect to the first Anchor Point to create a solid shape.
Then hide the 'theimage copy' layer to see what it looks like. (As I have captured.) Then lets start
manipulating those anchor points to wrap/fit the mini car properly.



Vector Tutorial 7



This is what the 'Layers Palette' now looks like, with the new Vector Shape Layer highlighted in blue.
Also, if you click on the 'Paths' tab of the layers palette you can see the 'Paths' version of that
layer.



Vector Tutorial 8




Convert Anchor Points



Now turn visibility mode of the 'theimage copy' layer back on.

Select the 'Convert Anchor Point' tool and begin wrapping those areas that need curvature to the image.



Vector Tutorial 9



Make sure the 'Shape 2' layer is selected, in the 'Layers Palette'.



With the 'Convert Anchor Point' tool, I started on the foreground
wheel, click the 'Anchor Point', and drag in the direction of my
(black) arrow unto it starts fitting the underlying layer.


TIP: 'Convert Anchor Point' creates two bezier handler points, for further curvature control.



Vector Tutorial 10



Begin to get comfortable with the 'Convert Anchor Point' tool and work your way around the shape
path, trying to get a close a wrap as possible.



Vector Tutorial 11



TIP: After converting some anchor points, you'll realize that some of the original
anchor points were not necessary at all. In fact the fewer the anchor points the smoother
the curvature! Use the 'Delete Anchor Point' tool to eliminate unwanted anchors.



Here's my final shape after applying as much of the 'Convert Anchor Point' tool as possible.

We'll use this for the base (darkest under layer).



Vector Tutorial 12



Next I duplicated the 'Shape 2' layer (to get 'Shape 2 copy') and manipulated its anchor points
to wrap the dominant color of the image, primarily the blue (body) of the car. Click on
the Thumbnail Preview of that layer to get the 'Color Picker', and change the black to blue #3672BD.




Vector Tutorial 12a



Now this is what the body of the car looks like.



Vector Tutorial 13



Next lets work on the windows.

Toggle the 'theimage copy' (black one) back on and hide 'Shape 2 copy' layer (the blue one).



Select the 'Pen Tool (P)' again, and up on the 'Options Bar' make sure 'Subtract from area shape(-)' is turned
on.(I have outlined in orange)



Vector Tutorial 14



Hide 'Shape 2 copy' layer in the 'Layers Palette'.

Select 'Shape 2' layer in the 'Layers Palette'.

Then start tracing in the areas of the window that are on the opposite side of the car.



Vector Tutorial 15



Toggle the 'theimage copy' visibility mode to off, to see whats happening.

Your subtracting from the same shape layer, giving the illusion of transparency.



Vector Tutorial 16



To apply the same affect on the other two windows without adding a new layer, simply
hold Ctrl + Alt, then click and drag that subtraction path to duplicate. (Do this twice.)
Then place the duplicate shapes into place.

Use the 'Convert Anchor Point' tool again to define the corners to wrap in the right positions.



Vector Tutorial 17



Vector Tutorial 18



Note: After the above process, revert the modifier options to its normal state. (Create New Shape Layer)



Apply the same technique to the 'Shape 2 copy' layer, except trace along the foreground windows
to get a final image as I have captured.(All the while, have 'Shape 2' visibility off.)



Vector Tutorial 19



Now that we have the crust of the vector shape in place, the rest is simply adding new shapes, lines,
and some textures. We'll fill in those windows later!
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Vector Tutorial Empty Re: Vector Tutorial

Post by Admin Mon Nov 05, 2007 11:47 am

Giving it depth



Next apply the same techniques as we did creating the base shape layer to the (white) roof of the
car. Using the 'Pen Tool (P)' to add Anchor Points, then 'Convert Anchor Point Tool' to create curvature.



Vector Tutorial 20



Next, with the 'Ellipse Tool (U)' on the toolbar, draw the back hub cap, then hold the 'Shift'
key and draw in a second ellipse(the foreground hub cap).



To position accurately, Ctrl + click on the new ellipse, then right click on a single ellipse and choose
'Free Transform Path'. Right click again, and choose 'Distort'. Tweak the corner bounding points until
in the position as the hubs in the image. Repeat for the other hub.



I also started on the headlights (on a new layer) using the same
technique. (Ellipse Tool ~ Free Transform ~ Distort ~ tweak into
position)


Vector Tutorial 21



Since new layers are being added and they could pile up, its sensible to name them appropriately.
(Thought it is possible here to use as few layers as possible, as I did with the main body)



Vector Tutorial 22



Next I started adding the bumper. Again, use the 'Pen Tool (P) to trace the area, 'Convert Anchor
Point Tool' to wrap perfectly to the original image source. (It's all routine now, right!)



Vector Tutorial 23



I then applied a layer style to the bumper to give it a somewhat chrome effect.

Right, click on the 'bumper' layer and choose 'Blending Modes' to apply the following
three captures.



Vector Tutorial 24



Vector Tutorial 25



Vector Tutorial 26



Vector Tutorial 27



Next I'll begin to add some of the fine lines that comprise of the doors and other areas.

Select the 'Pen Tool (P)' again, except, this time, up on the 'Options Bar' select 'Paths', as I have captured.



Vector Tutorial 28



Create a new layer, and call it 'Lines'. This layer should be positioned uppermost in order for them to
show.

So, Toolbar - Pen Tool selected, Options Bar - Paths selected, begin clicking/adding Anchor Points
in the direction that comprises of the main passenger door.



Vector Tutorial 29



Next set the foreground color to black (hit the D key), hit the (B) key to select the 'Brush Tool (B)'
from the 'Toolbar', then up on the 'Options Bar', select the 'Brush Preset Picker' and choose a small,
soft edge brush, like 3. But alter the Master Diameter to 2 (try 1 also), since 3 may be too thick.



Vector Tutorial 30



Hit the (P) key to re-select the 'Pen Tool', then mouse over the path you created in the 'Lines' layer,
right-click and choose 'Stroke Path' option.



Vector Tutorial 31



You'll be prompted to choose from a 'Tool Preset' to use to create the new stroke.
Select, 'Brush' from the drop down list, then hit 'OK' command.



Vector Tutorial 32



I then reduced the 'Opacity' of the line layer to 54% to soften it.



Vector Tutorial 33



I then went ahead (using the same above Pen Tool/Paths/Stroke Path technique on
other lines.

I also added the front grill and applied the same style as the bumper above.

Added the mirror the window wipers and the mini logo crest at the front.


HINT: For areas that are too small to be manipulated with the 'Pen Tool (P), use the
'Polygonal Lasso Tool (L)' using the same click and add anchor points as the Pen Tool, then when complete, right click
on the selection and choose either 'Make Work Path' or 'Fill' options.



Vector Tutorial 34



For textures such as the highlights, lets use the 'Polygonal Lasso Tool (L) to trace around those areas
that require it, right click and 'Fill', with a soft blue color (I used #86A9D7).



Vector Tutorial 35



After tracing as much as I can I applied a 'Filter/Blur/Gaussian Blur
of 1.1 pixels' (respectively) and reduced the 'Opacity' of the layer to
30%.


Vector Tutorial 36



On a new layer I did the same Polygon Lasso effect for the darker areas, using #2A579C.
Then applied a 'Filter/Blur/Gaussian Blur of 1.1 pixels' and reduced the 'Opacity' of the layer to
30%.



Vector Tutorial 37



Vector Tutorial 38



Next I'll add the windows.

For this all we have to do is reuse our original 'Shape 2' for the background windows,
and the 'Shape 2 copy' for the foreground windows.

First duplicate the original 'Shape 2' layer and call it 'backgroundwindows'.



Vector Tutorial 39



Once its duplicated drag it below the original 'Shape 2' layer in the 'Layers Palette',
as I have captured.



Vector Tutorial 40



Then hit the 'A' key to select the 'Direct Select Tool' from the 'Toolbar', then hold the
'Shift' key and select the background windows individually.



Vector Tutorial 41



Go to the 'Options Bar' and change the 'Subtract from shape area (-)' to 'Add to shape area (+) as I
have encased in orange.



Vector Tutorial 42



Those window areas will now be filled in with your foreground color, in my case black.

Next, with the 'Direct Selection Tool (A)' still active & still on 'backgroundwindows' layer, click
on the outside path line as I have captured and hit the 'Delete' key on your keyboard.
Now all we ahve are the windows, which is our goal here. Certainly saves a lot of time
drawing them in again.



Vector Tutorial 43



Now lets customize the windows with a a white tint. Do this simply by clicking on the
'Layer Thumbnail' as I have captured. And change the color to white (#ffffff) in the 'Color Picker'
dialogue box. Then set that layers opacity level to about 23%.



Vector Tutorial 44



Apply the same technique to the original 'Shape 2 copy' layer.

Duplicate, drag below the original, 'Direct Select Tool' and Shift + click to select
the foreground windows, 'Options Bar' and switch to 'Add to shape area', then delete
the outer path so that the foreground windows remain.

Click on that 'Layer Thumbnail' and change color to white, reduce opacity to about 43%.



Vector Tutorial 45



All that remains now are fine details, amount is up to you.
Below is my final image after adding detail to the hubs, lights, other highlights.
Hope you enjoyed this tutorial.



Vector Tutorial 46



A scenic version.



Vector Tutorial Final
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Male
Number of posts : 577
Age : 36
Location : In My ROomZZ
Registration date : 2007-10-28

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games:

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